Sertifikasi Resmi BNSP untuk Skema Animator Madya

25-Sep-2025

Pembuat : Admin Mobile Faculty

Kategori : Media Pembelajaran

Sertifikasi Resmi BNSP untuk Skema Animator Madya

Sertifikasi Resmi BNSP – Skema Animator Madya memvalidasi keterampilan Anda dalam pipeline animasi end-to-end: pra-produksi → produksi (2D/3D) → pascaproduksi. Peserta menyiapkan portofolio (shot animasi, playblast, final render, dan breakdown proses) sebagai bukti kerja saat asesmen.


Pendahuluan

Peran Animator Madya adalah menjembatani brief kreatif dan storyboard menjadi gerak yang meyakinkan, konsisten, dan siap tayang. Program ini menggabungkan praktik studio—12 prinsip animasi, body mechanics & acting, rigging dasar–menengah, timing & spacing, lighting–rendering, compositing, dan QC—dengan standar asesmen nasional BNSP, sehingga Anda siap uji sekaligus siap produksi.


Unit Kompetensi (Cakupan Materi)

  1. Analisis Brief & Riset Visual: tujuan, audiens, gaya/brand look, moodboard.

  2. Storyboard & Animatic: beat sheet, staging, camera blocking, ritme & timing.

  3. Prinsip 12 Animasi: squash & stretch, anticipation, arcs, overlap, exaggeration, dsb.

  4. Layout & Sinematografi: komposisi, lens choice, rule of thirds, depth of field.

  5. Rigging 2D/3D: kontrol, constraint, deformer, weight paint.

  6. Body Mechanics & Acting: pose readability, silhouette, emotion beats.

  7. Timing & Spacing: graph editor, easing, favor, holds, arcs.

  8. FX Sederhana: secondary motion (kain/rambut), follow through.

  9. Lookdev, Lighting & Shading: setup lampu, PBR material, AOV.

  10. Rendering & Optimasi: sampling, denoise, cache, manajemen render.

  11. Compositing & Finishing: color correction, text/title, audio sync.

  12. QC & Packaging: review, revisi, penamaan aset, standar delivery.

  13. Etika & Pipeline: kolaborasi, versioning, shot tracking.


Contoh Studi Kasus (dengan kode – opsional)

Tugas: Bouncing ball 2 detik untuk opening ident dengan squash & stretch, ease in–out, dan overshoot ringan.

Sketsa Solusi – Blender Python API:

import bpy # Tambah bola bpy.ops.mesh.primitive_uv_sphere_add(radius=0.25, location=(0, 0, 1.6)) ball = bpy.context.object ball.name = ""Ball"" # Atur durasi (24 fps x 2 detik) scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = 48 # Trajektori Z: jatuh -> pantul -> reda for f, z in [(1, 1.6), (16, 0.08), (28, 0.9), (40, 0.55)]: ball.location.z = z ball.keyframe_insert(""location"", frame=f) # Squash (impact) & stretch (puncak) for f, s in [(16, (1.22, 1.22, 0.68)), (1, (0.9, 0.9, 1.18)), (28, (0.92, 0.92, 1.12))]: ball.scale = s ball.keyframe_insert(""scale"", frame=f) # Haluskan kurva for fc in ball.animation_data.action.fcurves: for kp in fc.keyframe_points: kp.interpolation = kp.handle_left_type = kp.handle_right_type =

Artefak asesmen: playblast (blocking→splining), final render, tangkapan graph editor (timing/spacing), self-review penerapan 12 prinsip.


Silabus (2 Hari Pelatihan + 1 Hari Uji Kompetensi)

Hari Sesi Materi Utama Output Praktik
1 Pagi Brief, riset, storyboard & animatic Beat sheet + animatic 10–15 detik
1 Siang 12 prinsip, body mechanics & acting Blocking pose kunci adegan
1 Sore Rigging dasar & camera/layout Camera blocking + playblast awal
2 Pagi Timing & spacing, graph editor Splining, easing, overshoot, holds
2 Siang Lookdev, lighting & shading Setup lampu & PBR material
2 Sore Rendering, compositing, QC & packaging Final render + paket delivery
3 Pagi Uji tertulis (BNSP) Teori pipeline & prinsip animasi
3 Siang Uji praktik & wawancara Presentasi shot & walkthrough proses

Rincian Unit Kompetensi & Uraian Tugas

  • Analisis Brief & Riset: menguraikan tujuan visual, gaya, audiens, referensi.

  • Storyboard/Animatic: menentukan staging, ritme, pergerakan kamera.

  • Penerapan 12 Prinsip: dari key pose → in-between → polish (overlap/arcs/timing).

  • Rigging & Kontrol: memilih/menyesuaikan rig, weight paint, constraint fungsional.

  • Body Mechanics & Acting: line of action, silhouette, kejelasan emosi.

  • Timing/Spacing: pengelolaan graph editor, favor timing, holds, retime.

  • FX, Lighting & Rendering: efek sekunder sederhana, AOV, denoise, optimasi.

  • Compositing & Finishing: koreksi warna, teks & SFX, sinkronisasi audio.

  • QC & Delivery: review, catatan revisi, penamaan file, spesifikasi ekspor.


Kesimpulan

Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya (offline) dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Detail & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/