Sertifikasi Resmi BNSP untuk Skema Animator Madya
25-Sep-2025
Pembuat : Admin Mobile Faculty
Kategori : Media Pembelajaran
Sertifikasi Resmi BNSP – Skema Animator Madya memvalidasi keterampilan Anda dalam pipeline animasi end-to-end: pra-produksi → produksi (2D/3D) → pascaproduksi. Peserta menyiapkan portofolio (shot animasi, playblast, final render, dan breakdown proses) sebagai bukti kerja saat asesmen.
Peran Animator Madya adalah menjembatani brief kreatif dan storyboard menjadi gerak yang meyakinkan, konsisten, dan siap tayang. Program ini menggabungkan praktik studio—12 prinsip animasi, body mechanics & acting, rigging dasar–menengah, timing & spacing, lighting–rendering, compositing, dan QC—dengan standar asesmen nasional BNSP, sehingga Anda siap uji sekaligus siap produksi.
Analisis Brief & Riset Visual: tujuan, audiens, gaya/brand look, moodboard.
Storyboard & Animatic: beat sheet, staging, camera blocking, ritme & timing.
Prinsip 12 Animasi: squash & stretch, anticipation, arcs, overlap, exaggeration, dsb.
Layout & Sinematografi: komposisi, lens choice, rule of thirds, depth of field.
Rigging 2D/3D: kontrol, constraint, deformer, weight paint.
Body Mechanics & Acting: pose readability, silhouette, emotion beats.
Timing & Spacing: graph editor, easing, favor, holds, arcs.
FX Sederhana: secondary motion (kain/rambut), follow through.
Lookdev, Lighting & Shading: setup lampu, PBR material, AOV.
Rendering & Optimasi: sampling, denoise, cache, manajemen render.
Compositing & Finishing: color correction, text/title, audio sync.
QC & Packaging: review, revisi, penamaan aset, standar delivery.
Etika & Pipeline: kolaborasi, versioning, shot tracking.
Tugas: Bouncing ball 2 detik untuk opening ident dengan squash & stretch, ease in–out, dan overshoot ringan.
Sketsa Solusi – Blender Python API:
import bpy
# Tambah bola
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.25, location=(0, 0, 1.6))
ball = bpy.context.object
ball.name = ""Ball""
# Atur durasi (24 fps x 2 detik)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 48
# Trajektori Z: jatuh -> pantul -> reda
for f, z in [(1, 1.6), (16, 0.08), (28, 0.9), (40, 0.55)]:
ball.location.z = z
ball.keyframe_insert(""location"", frame=f)
# Squash (impact) & stretch (puncak)
for f, s in [(16, (1.22, 1.22, 0.68)), (1, (0.9, 0.9, 1.18)), (28, (0.92, 0.92, 1.12))]:
ball.scale = s
ball.keyframe_insert(""scale"", frame=f)
# Haluskan kurva
for fc in ball.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.interpolation =
kp.handle_left_type =
kp.handle_right_type =
Artefak asesmen: playblast (blocking→splining), final render, tangkapan graph editor (timing/spacing), self-review penerapan 12 prinsip.
| Hari | Sesi | Materi Utama | Output Praktik |
|---|---|---|---|
| 1 | Pagi | Brief, riset, storyboard & animatic | Beat sheet + animatic 10–15 detik |
| 1 | Siang | 12 prinsip, body mechanics & acting | Blocking pose kunci adegan |
| 1 | Sore | Rigging dasar & camera/layout | Camera blocking + playblast awal |
| 2 | Pagi | Timing & spacing, graph editor | Splining, easing, overshoot, holds |
| 2 | Siang | Lookdev, lighting & shading | Setup lampu & PBR material |
| 2 | Sore | Rendering, compositing, QC & packaging | Final render + paket delivery |
| 3 | Pagi | Uji tertulis (BNSP) | Teori pipeline & prinsip animasi |
| 3 | Siang | Uji praktik & wawancara | Presentasi shot & walkthrough proses |
Analisis Brief & Riset: menguraikan tujuan visual, gaya, audiens, referensi.
Storyboard/Animatic: menentukan staging, ritme, pergerakan kamera.
Penerapan 12 Prinsip: dari key pose → in-between → polish (overlap/arcs/timing).
Rigging & Kontrol: memilih/menyesuaikan rig, weight paint, constraint fungsional.
Body Mechanics & Acting: line of action, silhouette, kejelasan emosi.
Timing/Spacing: pengelolaan graph editor, favor timing, holds, retime.
FX, Lighting & Rendering: efek sekunder sederhana, AOV, denoise, optimasi.
Compositing & Finishing: koreksi warna, teks & SFX, sinkronisasi audio.
QC & Delivery: review, catatan revisi, penamaan file, spesifikasi ekspor.
Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya (offline) dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Detail & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/