Program Sertifikasi Profesi BNSP Skema Animator Madya
25-Sep-2025
Pembuat : Admin Mobile Faculty
Kategori : Media Pembelajaran
Program resmi Sertifikasi Profesi BNSP – Skema Animator Madya memvalidasi kompetensi Anda dalam pipeline animasi end-to-end: pra-produksi → produksi (2D/3D) → pascaproduksi. Kurikulum disusun agar portofolio Anda (shot animasi, playblast, final render, dan breakdown proses) selaras kebutuhan asesmen BNSP.
Peran Animator Madya krusial untuk menerjemahkan brief kreatif dan storyboard menjadi gerak yang meyakinkan, konsisten, dan layak tayang. Selain menguasai 12 prinsip animasi, peserta dilatih pada rigging dasar–menengah, body mechanics & acting, timing & spacing, lighting–rendering, compositing, serta QA. Hasilnya: Anda tidak hanya siap uji kompetensi nasional, tetapi juga siap produksi sesuai standar studio.
Pra-Produksi Kreatif – memahami brief, riset referensi, moodboard & styleframe.
Storyboarding & Animatic – beat sheet, camera blocking, ritme & timing.
Prinsip 12 Animasi – squash & stretch, anticipation, arcs, overlap, exaggeration, dsb.
Layout & Sinematografi – komposisi, staging, lens choice, rule of thirds.
Rigging 2D/3D – kontrol, constraint, deformer, weight paint.
Body Mechanics & Acting – pose, silhouette, emotion beats.
Timing & Spacing – graph editor, easing, favor, holds, arcs.
FX Sederhana – secondary motion (kain/rambut), follow through.
Lighting & Shading (Lookdev) – tiga titik cahaya, PBR, material setup.
Rendering & Optimasi – sampling, denoise, AOV, cache.
Compositing & Finishing – color correction, grain, judul, audio sync.
QC & Delivery – shot review, notes & revision, standar delivery.
Etika Profesional & Pipeline – manajemen aset, penamaan, versioning.
Tugas: Buat bouncing ball 2 detik dengan squash & stretch, ease in–out, dan overshoot ringan untuk opening ident.
Sketsa Solusi (Blender Python API):
import bpy
# Objek bola
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.25, location=(0, 0, 1.5))
ball = bpy.context.object
ball.name = ""Ball""
# Timeline 48 frame (24 fps x 2 detik)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 48
# Posisi Z: jatuh -> pantul -> settle
key = [(1, 1.5), (16, 0.1), (28, 0.8), (40, 0.5)]
for f, z in key:
ball.location.z = z
ball.keyframe_insert(""location"", frame=f)
# Squash & stretch via scale di momen tumbukan & puncak
# Tumbukan: squash (X/Y > 1, Z < 1)
for f in [16]:
ball.scale = (1.2, 1.2, 0.7)
ball.keyframe_insert(""scale"", frame=f)
# Puncak: stretch (Z > 1)
for f in [1, 28]:
ball.scale = (0.9, 0.9, 1.2)
ball.keyframe_insert(""scale"", frame=f)
# Interpolasi halus
for fc in ball.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.interpolation =
kp.handle_left_type =
kp.handle_right_type =
Artefak asesmen: playblast (blocking→splining), final render, grafik kurva (timing/spacing), serta self-review pemakaian 12 prinsip.
| Hari | Sesi | Materi Utama | Output Praktik |
|---|---|---|---|
| 1 | Pagi | Pra-produksi, storyboard & animatic | Beat sheet & animatic 10–15 detik |
| 1 | Siang | 12 Prinsip, body mechanics & acting | Blocking pose kunci adegan |
| 1 | Sore | Rigging dasar & camera/layout | Camera blocking + playblast awal |
| 2 | Pagi | Timing & spacing, graph editor | Splining, easing, overshoot |
| 2 | Siang | Lighting–rendering & compositing | Lookdev + final render (dengan audio) |
| 2 | Sore | QC & packaging deliverables | Paket final: file proyek, video, breakdown |
| 3 | Pagi | Uji tertulis (format BNSP) | Teori pipeline/prinsip animasi |
| 3 | Siang | Uji praktik & wawancara | Presentasi shot + walkthrough proses |
Analisis Brief & Riset Visual: merumuskan tujuan, audiens, gaya; menyiapkan moodboard/styleframe.
Storyboard/Animatic: menentukan beats, staging, pergerakan kamera, dan tempo adegan.
Penerapan 12 Prinsip Animasi: dari key pose hingga polish (overlap, arcs, timing).
Rigging & Kontrol: memilih/menyesuaikan rig; weight paint, constraint, dan deformer.
Body Mechanics & Acting: line of action, silhouette, emotion cue untuk performa karakter.
Timing & Spacing: mengelola graph editor, favor timing, holds, dan easing.
FX Sederhana: secondary motion (kain/rambut), follow through, dan settle.
Lighting/Rendering: set lampu, sampling efisien, AOV, denoise, serta manajemen render.
Compositing & Finishing: color pipeline, teks/judul, SFX, sinkronisasi audio.
QC & Delivery: shot review, revisi, standar penamaan, export spec, paket delivery.
Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya secara offline dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Info lengkap & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/