Program Resmi BNSP Sertifikasi Animator Madya

25-Sep-2025

Pembuat : Admin Mobile Faculty

Kategori : Media Pembelajaran

Program Resmi BNSP Sertifikasi Animator Madya

Format: offline · Durasi: 2 hari pelatihan + 1 hari uji kompetensi · Biaya: Rp6.800.000 per orang (sudah termasuk hotel/penginapan & makan; minimal 8 peserta) · Output: portofolio siap uji (playblast, final render, breakdown proses) dan sertifikat BNSP bagi yang dinyatakan kompeten.


Pendahuluan

Animator Madya bertugas menerjemahkan design brief dan storyboard menjadi gerak yang meyakinkan, konsisten, dan siap tayang. Program resmi ini memadukan praktik studio—12 prinsip animasi, body mechanics & acting, rigging dasar–menengah, timing–spacing, lighting–rendering, compositing, hingga QC & packaging—dengan standar asesmen BNSP, sehingga peserta siap produksi sekaligus siap uji.


Unit Kompetensi (Cakupan Materi)

  1. Analisis Brief & Riset Visual – tujuan, audiens, gaya, moodboard.

  2. Storyboard & Animaticbeat sheet, staging, camera blocking, ritme & timing.

  3. Prinsip 12 Animasi – squash & stretch, anticipation, arcs, overlap, exaggeration.

  4. Layout & Sinematografi – komposisi, lens choice, rule of thirds, depth of field.

  5. Rigging 2D/3D – kontrol, constraint, deformer, weight paint.

  6. Body Mechanics & Actingpose readability, silhouette, emotion beats.

  7. Timing & Spacinggraph editor, easing, favors, holds, arcs.

  8. FX Sederhana – secondary motion (kain/rambut), follow through & overlap.

  9. Lookdev, Lighting & Shading – setup lampu, material PBR, AOV.

  10. Rendering & Optimasi – sampling, denoise, cache, manajemen render.

  11. Compositing & Finishing – color correction, titles, audio sync.

  12. QC & Packagingreview, revisi, penamaan aset, spesifikasi delivery.

  13. Etika & Pipeline – kolaborasi, versioning, shot tracking.


Contoh Studi Kasus (opsional, dengan kode)

Tantangan: Bouncing ball 2 detik untuk opening ident—menerapkan squash–stretch, ease in–out, dan overshoot ringan.

Sketsa Solusi – Blender Python API (ringkas):

import bpy # Bola bpy.ops.mesh.primitive_uv_sphere_add(radius=0.25, location=(0, 0, 1.6)) ball = bpy.context.object scene = bpy.context.scene scene.frame_start, scene.frame_end = 1, 48 # 24 fps x 2 detik # Trajektori & skala (squash-stretch) for f, z in [(1,1.6),(16,0.08),(28,0.9),(40,0.55)]: ball.location.z = z; ball.keyframe_insert(""location"", frame=f) for f, s in [(16,(1.2,1.2,0.7)),(1,(0.9,0.9,1.15)),(28,(0.93,0.93,1.1))]: ball.scale = s; ball.keyframe_insert(""scale"", frame=f) # Haluskan kurva for fc in ball.animation_data.action.fcurves: for kp in fc.keyframe_points: kp.interpolation = kp.handle_left_type = kp.handle_right_type =

Artefak asesmen: playblast (blocking→splining), final render, tangkapan graph editor (timing/spacing), dan self-review 12 prinsip.


Silabus (2 Hari Pelatihan + 1 Hari Uji Kompetensi)

Hari Sesi Materi Utama Output Praktik
1 Pagi Brief, riset, storyboard & animatic Beat sheet + animatic 10–15 detik
1 Siang 12 prinsip, body mechanics & acting Blocking pose kunci adegan
1 Sore Rigging dasar & camera/layout Camera blocking + playblast awal
2 Pagi Timing & spacing, graph editor Splining, easing, overshoot, holds
2 Siang Lookdev, lighting & shading Setup lampu & material PBR
2 Sore Rendering, compositing, QC & packaging Final render + paket delivery
3 Pagi Uji tertulis (BNSP) Teori pipeline & prinsip animasi
3 Siang Uji praktik & wawancara Presentasi shot & walkthrough proses

Rincian Unit Kompetensi & Uraian Tugas

  • Analisis Brief & Riset: memetakan tujuan visual, gaya, audiens, referensi.

  • Storyboard/Animatic: staging, ritme, pergerakan kamera, timing chart.

  • Penerapan 12 Prinsip: dari key pose → in-between → polish (arcs/overlap/timing).

  • Rigging & Kontrol: memilih/menyesuaikan rig, weight paint, constraint fungsional.

  • Body Mechanics & Acting: line of action, silhouette, kejelasan emosi.

  • Timing/Spacing: manajemen graph editor, favor timing, holds, retime.

  • FX, Lighting & Rendering: efek sekunder, AOV, denoise, optimasi render.

  • Compositing & Finishing: koreksi warna, teks/SFX, sinkron audio.

  • QC & Delivery: review, catatan revisi, penamaan file, spesifikasi ekspor.


Kesimpulan

Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya (offline) dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan; minimal 8 peserta).
Detail & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/