Pelatihan Kompetensi Animator Madya dengan Sertifikasi BNSP
25-Sep-2025
Pembuat : Admin Mobile Faculty
Kategori : Media Pembelajaran
Ringkasan & Harga Program
Format: offline · Durasi: 2 hari pelatihan + 1 hari uji kompetensi · Biaya: Rp6.800.000/orang (sudah termasuk hotel/penginapan & makan selama kegiatan; minimal 8 peserta) · Output: portofolio siap uji (playblast, final render, breakdown proses) & sertifikat kompetensi BNSP (jika lulus).
Peran Animator Madya adalah menjembatani brief kreatif dan storyboard menjadi gerak yang meyakinkan, konsisten, dan siap tayang. Program ini menggabungkan praktik studio—12 prinsip animasi, body mechanics & acting, rigging dasar–menengah, timing & spacing, lighting–rendering, compositing, dan QC—dengan standar asesmen nasional BNSP, sehingga Anda siap uji sekaligus siap produksi.
Analisis Brief & Riset Visual – tujuan, audiens, gaya/brand look, moodboard.
Storyboard & Animatic – beat sheet, staging, camera blocking, ritme & timing.
Prinsip 12 Animasi – squash & stretch, anticipation, arcs, overlap, dsb.
Layout & Sinematografi – komposisi, lens choice, rule of thirds, depth of field.
Rigging 2D/3D – kontrol, constraint, deformer, weight paint.
Body Mechanics & Acting – pose readability, silhouette, emotion beats.
Timing & Spacing – graph editor, easing, favor, holds, arcs.
FX Sederhana – secondary motion (kain/rambut), follow through.
Lookdev, Lighting & Shading – setup lampu, PBR material, AOV.
Rendering & Optimasi – sampling, denoise, cache, manajemen render.
Compositing & Finishing – color correction, text/title, audio sync.
QC & Packaging – review, revisi, penamaan aset, standar delivery.
Etika & Pipeline – kolaborasi, versioning, shot tracking.
Tugas: Bouncing ball 2 detik untuk opening ident dengan squash & stretch, ease in–out, dan overshoot.
Sketsa Solusi – Blender Python API:
import bpy
# Tambah bola
bpy.ops.mesh.primitive_uv_sphere_add(radius=0.25, location=(0, 0, 1.6))
ball = bpy.context.object
ball.name = ""Ball""
# Durasi (24 fps x 2 detik)
scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 48
# Trajektori Z: jatuh -> pantul -> reda
for f, z in [(1, 1.6), (16, 0.08), (28, 0.9), (40, 0.55)]:
ball.location.z = z
ball.keyframe_insert(""location"", frame=f)
# Squash (impact) & stretch (puncak)
for f, s in [(16, (1.22, 1.22, 0.68)), (1, (0.9, 0.9, 1.18)), (28, (0.92, 0.92, 1.12))]:
ball.scale = s
ball.keyframe_insert(""scale"", frame=f)
# Haluskan kurva
for fc in ball.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.interpolation =
kp.handle_left_type =
kp.handle_right_type =
Artefak asesmen: playblast (blocking→splining), final render, tangkapan graph editor (timing/spacing), dan self-review 12 prinsip.
| Hari | Sesi | Materi Utama | Output Praktik |
|---|---|---|---|
| 1 | Pagi | Brief, riset, storyboard & animatic | Beat sheet + animatic 10–15 detik |
| 1 | Siang | 12 prinsip, body mechanics & acting | Blocking pose kunci adegan |
| 1 | Sore | Rigging dasar & camera/layout | Camera blocking + playblast awal |
| 2 | Pagi | Timing & spacing, graph editor | Splining, easing, overshoot, holds |
| 2 | Siang | Lookdev, lighting & shading | Setup lampu & material PBR |
| 2 | Sore | Rendering, compositing, QC & packaging | Final render + paket delivery |
| 3 | Pagi | Uji tertulis (BNSP) | Teori pipeline & prinsip animasi |
| 3 | Siang | Uji praktik & wawancara | Presentasi shot & walkthrough proses |
Analisis Brief & Riset: menguraikan tujuan visual, gaya, audiens, referensi.
Storyboard/Animatic: menentukan staging, ritme, dan pergerakan kamera.
Penerapan 12 Prinsip: dari key pose → in-between → polish (overlap/arcs/timing).
Rigging & Kontrol: memilih/menyesuaikan rig, weight paint, constraint.
Body Mechanics & Acting: line of action, silhouette, kejelasan emosi.
Timing/Spacing: pengelolaan graph editor, favor timing, holds, retime.
FX, Lighting & Rendering: efek sekunder, AOV, denoise, optimasi.
Compositing & Finishing: koreksi warna, teks & SFX, sinkron audio.
QC & Delivery: review, catatan revisi, penamaan file, spesifikasi ekspor.
Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya (offline) dengan biaya Rp6.800.000 (sudah termasuk hotel/penginapan & makan; minimal 8 peserta).
Detail & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/