Pelatihan dan Sertifikasi BNSP Animator Madya

25-Sep-2025

Pembuat : Admin Mobile Faculty

Kategori : Media Pembelajaran

Pelatihan dan Sertifikasi BNSP Animator Madya

Program Pelatihan dan Sertifikasi BNSP – Skema Animator Madya ini dirancang mengikuti praktik terbaik industri animasi. Peserta ditempa dalam pra-produksi → produksi (2D/3D) → pascaproduksi, dengan fokus pada prinsip 12 animasi, rigging, timing & spacing, sinematografi, lighting, rendering, dan compositing. Penyelenggaraan offline dengan harga terjangkau Rp6.800.000 (sudah termasuk hotel/penginapan & makan; minimal 8 peserta).


Pendahuluan

Animator Madya menjadi tulang punggung pipeline animasi—mengubah storyboard menjadi gerak meyakinkan, menjaga kontinuitas, serta memastikan kualitas visual sesuai style guide proyek. Program ini menggabungkan praktik studio dan kebutuhan asesmen BNSP agar peserta siap uji kompetensi nasional sekaligus membangun portofolio (shot animasi, playblast, final render, dan breakdown proses).


Unit Kompetensi (Cakupan Materi)

  1. Pra-Produksi Kreatifbrief klien, riset visual, moodboard, styleframe.

  2. Storyboarding & Animaticbeat sheet, timing, camera blocking.

  3. Prinsip 12 Animasisquash & stretch, anticipation, arcs, overlap, dsb.

  4. Layout & Sinematografi – komposisi, rule of thirds, lens, staging.

  5. Rigging Dasar-Menengah (2D/3D) – kontrol, constraint, deformer, weight.

  6. Body Mechanics & Actingposing, silhouette, beats, emotional cue.

  7. Timing & Spacinggraph editor, easing, holds, favor.

  8. FX Sederhanasecondary motion, follow through, hair/cloth basic.

  9. Lighting & Shadingthree-point lighting, PBR, lookdev.

  10. Rendering & Optimasi – sampling, denoiser, AOV, cache.

  11. Compositing & Finishingcolor correction, grain, titles, audio sync.

  12. Quality Control & Reviewshot review, notes & revision, delivery spec.

  13. Etika Profesional & Pipeline – manajemen aset, penamaan, versioning.


Contoh Studi Kasus (dengan coding – opsional)

Tugas: Buat logo bounce 2 detik sebagai opening ident. Target: timing tegas, ease in–out, dan overshoot ringan.

Sketsa Solusi (Blender Python API):

import bpy # Setup objek bpy.ops.mesh.primitive_plane_add(size=2, location=(0,0,0)) logo = bpy.context.object logo.name = ""Logo"" # Timeline 48 frame (24 fps x 2 detik) bpy.context.scene.frame_start = 1 bpy.context.scene.frame_end = 48 # Key pose: start (di atas), jatuh, pantul, settle frames = [1, 18, 28, 40] y_vals = [1.2, 0.0, 0.5, 0.3] for f, y in zip(frames, y_vals): logo.location.y = y logo.keyframe_insert(data_path=""location"", frame=f) # Haluskan kurva (ease & overshoot ringan) for fcurve in logo.animation_data.action.fcurves: for kp in fcurve.keyframe_points: kp.interpolation = kp.handle_left_type = kp.handle_right_type =

Output asesmen: playblast (blocking→splining), final render, breakdown (grafik kurva, timing chart), serta self-review terhadap 12 prinsip.


Silabus (2 Hari Pelatihan + 1 Hari Uji Kompetensi)

Hari Sesi Materi Utama Output Praktik
1 Pagi Pra-produksi & Storyboard/Animatic Beat sheet, animatic 10–15 detik
1 Siang Prinsip 12 Animasi & Body Mechanics Blocking pose kunci adegan
1 Sore Rigging & Camera/Layout Camera blocking, playblast awal
2 Pagi Timing & Spacing, Graph Editor Splining, ease, overshoot
2 Siang Lighting/Rendering & Compositing Lookdev, final render + audio sync
2 Sore QC, Notes & Revisi, Packaging Delivery package (file proyek, video final)
3 Pagi Uji Tertulis (format BNSP) Teori pipeline & prinsip animasi
3 Siang Uji Praktik & Wawancara Presentasi shot + walkthrough proses

Rincian Unit Kompetensi & Uraian Tugas

  • Mengkaji Brief & Riset Visual: pahami tujuan, audiens, gaya; susun moodboard/styleframe.

  • Menyusun Storyboard/Animatic: definisikan beats, staging, camera move, tempo.

  • Menerapkan 12 Prinsip Animasi: terapkan pada key pose, in-between, dan polish.

  • Rigging & Kontrol: pilih/menyesuaikan rig; weight paint; constraint fungsional.

  • Body Mechanics & Acting: olah line of action, silhouette, mikro-ekspresi.

  • Timing/Spacing & Graph Editor: kelola kurva, easing, favor, holds, arc.

  • FX & Secondary Motion: follow through/overlap untuk elemen rambut/kain sederhana.

  • Lighting/Rendering: set pencahayaan, sampling efisien, denoise, AOV.

  • Compositing & Finishing: color pipeline, title/sfx, sinkron audio.

  • QC & Delivery: shot review, notes/revision, standar penamaan, export spec.


Kesimpulan

Kami menyelenggarakan Pelatihan & Sertifikasi BNSP – Animator Madya secara offline dengan biaya Rp6.800.000 (termasuk hotel/penginapan & makan, minimal 8 peserta).
Detail program & pendaftaran: https://mobilefaculty.com/skema-sertifikasi-bidang-komputer/